The Geometry Essentials
Principles & Concepts Bundle

Start learning, start saving

 

01  Components & Primitive Types 
02  Attributes – Principles, Normals & Vectors +
03  Attribute, Variables & Parameters

Placeholder Image

Bundle and
save 20%

$249.97  $199.98

Buy now
Placeholder Image

Or bundle 8 courses and
save 37%

Save even more

The Geometry Essentials 01+02+03 Bundle 

Learn more, save more

 

01  Components & Primitive Types 
02  Attributes – Principles, Normals & Vectors +
03  Attribute, Variables & Parameters

Placeholder Image

 

Bundle &
Save 20%

$249.97 $199.98

Buy Now

As Easy As 1, 2, 3

Houdini shouldn’t be so hard to master. Our learning path is designed to step you through what you need to learn, in the order you need to learn it.

This Geometry Essentials Bundle packs our first three courses into one comprehensive package. Each course goes hand in hand, covering vital concepts in unparalleled depth, and building upon your knowledge and prowess at each stage. The first two courses are theory based, deep and detailed explanations to get you really understanding geometry. The third course puts this theory into practice, taking your newfound skills for an enlightening spin.

Start learning Houdini the right way, and get a huge 20% saving by bundling all three courses.

What’s Included

Placeholder Image

Total Duration

12 hours 54 minutes

Placeholder Image

Total Contents

136 video tutorials

Placeholder Image

Searchable

Jump to the tool, technique or topic you’re after

 
 
Placeholder Image
Houdini Geometry Essentials 01

Components & Primitive Types - Version 2.0

55 tutorials, 5 hrs 45 mins


Houdini’s unique approach to geometry underpins everything you’ll end up doing with it – VFX, direct modelling, procedural modelling, UVs, scene layout – it all starts here. This course is where we begin laying the best foundations for everything ahead. By the end of this course, you’ll have a deep understanding of:

  • Houdini’s geometry components – points, vertices, primitives, edges and breakpoints
  • How geometry is constructed in Houdini by connecting points
  • The importance and power of vertices in controlling connectivity
  • The concepts, theories and practical uses of Houdini’s primitive types – polygons, nurbs, beziers, meshes, polysoups and quadratic primitives
  • How to easily convert from one primitive type to another – plus when and why you’d want to

 

More details
Placeholder Image
Houdini Geometry Essentials 02

Attributes: Principles, Normals & Vectors

31 tutorials, 2 hrs 45 mins


Attributes are what make Houdini more powerful than any other 3D program. Sure, there are other courses out there that cover attributes. But not like this. We go deep into their mechanics for true understanding of the mathematical, physical and computing concepts behind the data. By the end of this course, you’ll have a deep understanding of:

  • What attributes are, how they’re constructed and why you need to master them
  • How the geometry context is really driven by attributes
  • The anatomy of vectors and how they work
  • All you need to know about normals and why they’re such a big deal in Houdini
  • How to visualise attribute data in different ways – seeing is understanding

 

More details
 
Placeholder Image
Houdini Geometry Essentials 03

Attributes, Variables & 
P
arameters

50 tutorials, 4 hrs 24 mins


You’ve learned a tonne of crucial theory so far. We’ll teach you more here, but that’s not all. Let’s put the theory to work, teaching you how to apply your new skills to real projects. We’ll build a procedural system together, complete with project files. By the end of this course, you’ll have a deep understanding of:

  • The difference between attributes and variables
  • What the deal is with local and global variables
  • How to access and reference the bounding box with parameter expressions
  • How to use the normal and up attributes for precise control of orientation
  • Resampling curves with accuracy using arc and chord length measurement methods
  • Using the ray node to project geometry
  • Customising tools with spare parameters

More details
 
Placeholder Image
Houdini Geometry Essentials 01

Components & Primitive Types
Version 2.0

55 tutorials, 5 hrs 45 mins


Houdini’s unique approach to geometry underpins everything you’ll end up doing with it – VFX, direct modelling, procedural modelling, UVs, scene layout – it all starts here. This course is where we begin laying the best foundations for everything ahead. By the end of this course, you’ll have a deep understanding of:

  • Houdini’s geometry components – points, vertices, primitives, edges and breakpoints
  • How geometry is constructed in Houdini by connecting points
  • The importance and power of vertices in controlling connectivity
  • The concepts, theories and practical uses of Houdini’s primitive types – polygons, nurbs, beziers, meshes, polysoups and quadratic primitives
  • How to easily convert from one primitive type to another – plus when and why you’d want to

 

More details
 
Placeholder Image
Houdini Geometry Essentials 02

Attributes: Principles, Normals & Vectors

31 tutorials, 2 hrs 45 mins


Attributes are what make Houdini more powerful than any other 3D program. Sure, there are other courses out there that cover attributes. But not like this. We go deep into their mechanics for true understanding of the mathematical, physical and computing concepts behind the data. By the end of this course, you’ll have a deep understanding of:

  • What attributes are, how they’re constructed and why you need to master them
  • How the geometry context is really driven by attributes
  • The anatomy of vectors and how they work
  • All you need to know about normals and why they’re such a big deal in Houdini
  • How to visualise attribute data in different ways – seeing is understanding

 

More details
 
Placeholder Image
Houdini Geometry Essentials 03

Attributes, Variables & 
P
arameters

50 tutorials, 4 hrs 24 mins


You’ve learned a tonne of crucial theory so far. We’ll teach you more here, but that’s not all. Let’s put the theory to work, teaching you how to apply your new skills to real projects. We’ll build a procedural system together, complete with project files. By the end of this course, you’ll have a deep understanding of:

 

  • The difference between attributes and variables
  • What the deal is with local and global variables
  • How to access and reference the bounding box with parameter expressions
  • How to use the normal and up attributes for precise control of orientation
  • Resampling curves with accuracy using arc and chord length measurement methods
  • Using the ray node to project geometry
  • Customising tools with spare parameters
More details

Our Students Say It Best 


 

Placeholder Image

"Your course is amazing. I've been learning Houdini from here and there and it's been a very hard process. I've always said, "I don't want a specific tutorial, I want an in-depth course", and this is exactly how I like to learn."

David Ville

Game Developer / Technical Artist


"Thank you very much for the most understandable way of explaining Houdini ever!"

Elvis Bobo

Placeholder Image

"This is one of the few courses I will not hesitate to purchase immediately. I grew up learning software from hard-cover books and this meant that all essential concepts needed to be conveyed concisely and in a straightforward manner. This is one of the reasons I am so fond of the Hipflask tutorial series – it captures the essence of learning a software from the core basics. Houdini being the powerful software it is, I believe that Hipflask is the perfect tool you need to demystify concepts that will form the foundation of any work you create."

Nouhad
Placeholder Image

"I just want to say a big thank you for all of your enormous work that you’ve put into the first two courses! So elaborate and easy to use. I literally haven't found anything else like this! Keep up with your good work."

Sergei Belkin
Creative Director, Sourcebits

 

Amen. These courses are the best!!! I hope they just keep coming forever.

Cody Burleson

With more courses, you get more savings

Geometry Essentials 01+02+03

Geometry Essentials
01 + 02 + 03

The Principles & Concepts Bundle

$249.97  $199.98

Save 20% by bundling three courses 

Buy the Bundle
Geometry Essentials 01+02+03

Geometry Essentials
01 + 02 + 03 + 04 + 05 + 06 + 07 + 08

The Super Bundle

$634.92  $399.99

Save 37% by bundling eight courses 

Buy the Super Bundle
Placeholder Image

Lifetime Access

Learn at your own pace, reference back whenever you need

Placeholder Image

Money Back Guarantee

Full peace of mind – 15 days, no questions asked

Need Hipflask for an entire team, studio or classroom?

Enquire About our Custom Plans

Be the first to get new courses

New course updates straight to your inbox, along with special offers and discounts!